シラバス Syllabus

授業名 Innovation & Creative Thinking
Course Title Innovation & Creative Thinking
担当教員 Instructor Name Goi Hoe Chin
科目ナンバリングコード Course Numbering Code
授業形態 Class Type
授業形式 Class Format
単位 Credits
言語 Language EN
科目区分 Course Category
学位 Degree
開講情報 Terms / Location 2018 GSM Nagoya Spring
コード Couse Code GLP104_G18N

授業の概要 Course Overview

Mission Statementとの関係性 / Connection to our Mission Statement

授業の目的(意義) / Importance of this course

There is an increasing attention on the creation of innovation amongst large corporation, family business and even startups. However, till date, there is a lack of understanding on how organisation or individual can create innovation that meets end users’ needs. The means towards innovation is more than just applying“problem solving”approach. Corporate practitioners are required to learn new form of methodological approach that enables them to think and create new products and services that are users centric and innovative.“Design Thinking”is a conceptual and practical methodology that has been successfully adopted by companies and institutions across diverse industries, such as IDEO (Design & Consulting), Apple (Technology), SAP (IT) and even Nagoya University in Business and Commerce (Education), in order to achieve innovation. Thus, this course aims to introduce the concepts of innovation and learn the methodology of design thinking through case studies, case simulation, and apply the learnings on a real context of a residential revitalisation project in Japan.

Course Objectives
· To understand the basic concept and issues concerning innovation
· To understand concept of “Design Thinking” as methodology for creativity
· To apply knowledge “Design Thinking” and create solution based on real context of a
selected city in Japan

学修到達目標 / Achievement Goal


本授業の該当ラーニングゴール Learning Goals

*本学の教育ミッションを具現化する形で設定されています。

LG1 Critical Thinking
LG2 Diversity Awareness
LG4 Effective Communication
LG5 Executive Leadership (EMBA)
LG6 Innovative Leadership (MBA)
LG7 Global Perspective (GLP)

受講後得られる具体的スキルや知識 Learning Outcomes


By the end of the course, you will be able to:

· Understanding the concept of innovation and its determinates
· Understanding the concept and process of Design Thinking
· Apply the knowledge of innovation and design thinking on a real context

SDGsとの関連性 Relevance to Sustainable Development Goals

教育手法 Teaching Method

教育手法 Teaching Method % of Course Time
インプット型 Traditional 35 %
参加者中心型 Participant-Centered Learning ケースメソッド Case Method 50 %
フィールドメソッド Field Method 15 %
合計 Total 100 %

事前学修と事後学修の内容、レポート、課題に対するフィードバック方法 Pre- and Post-Course Learning, Report, Feedback methods

Course teaching methodology

The lesson with be conducted primarily in English.
Every day will be divided into 3 or 4 section based on the following themes.

Theme I: Introductory Concept
Learn about the concept using normal cases (about 10-15 pages) through preparatory discussion and deep analysis in clas

Theme II: Deepening Concept
Learn about by using short cases (about 5 pages or lesser) through discussion in class using case study method.

Theme III: Experience concept
Apply and practice of learnings by using case simulation and exercises. A few
essential tools in Design Thinking will also be taught in class to equip students.

Theme IV: Applying concept
A real case based on the context of regional revitalisation project in Japan will be used for discussion. Guest speaker will be invited into class to give perspectives
and insights.

Theme V: Validate the concept
Reflection on the concept and apply design thinking on any chosen organisation as a final report.

授業スケジュール Course Schedule

Course Dates
April 21,22,28,29

【Day 1】
1 “Innovation –Concept and Determinates”

1.1 About Innovation and Design Thinking
Case 1: “Design Thinking and Innovation at Apple”
(Pre-Class Assignment)

1.2 Determinates of Innovation
Case 2: “Starbucks Loyalty Reigns”

1.3 Assessing your innovative environment
Tools : “Assessing your innovative environment”

1.4 Summary and preparation for Day 2


【Day 2】
2 “Design Thinking – Concept and Process”

2.1 About Design Thinking and Process
Case 3“IDEO: Human-Centred Service Design”
(Pre-Class assignment)

2.2 About Empathy and Design
Case 4: “Observe First, Design Second” (mini)

2.3 Experience Design Thinking
Case 5: “Truck Challenge”(simulation)

2.4 Summary and Preparation for Day 3


【Day 3】
3. “Design Thinking as a Practice”

3.1 Experience Prototyping
Exercise: Tower Game

3.2 Factors that affect practice of Design Thinking
Case 6 & 7: “SAP Design Thinking Part A & B”

3.3 Learn about Tools Design Thinking

3.4 Summary and Preparation for Day 3
Case: “How to make residents active in Kimi No Mori Town”
Japan” (Real Case)


【Day 4】
4 “Design Thinking as Application”

4.1 Application of Design Thinking
Case: “What is the Wicked Problem in Kimi No Mori Town, Japan”
- with Guest Speakers

4.2 Presentation of Design Thinking Proposal for “Kim No Mori”

4.3 Rethinking about Design Thinking
Case: “Why Design Thinking in business needs rethink?”
(mini case)

4.4 Summary and Final Report Briefing

第1日(Day1)



第2日(Day2)



第3日(Day3)



第4日(Day4)



第5日(Day5)



第6日(Day6)



第7日(Day7)



成績評価方法 Evaluation Criteria

*成績は下記該当項目を基に決定されます。
*クラス貢献度合計はコールドコールと授業内での挙手発言の合算値です。
講師用内規準拠 Method of Assessment Weights
コールドコール Cold Call 10 %
授業内での挙手発言 Class Contribution 40 %
クラス貢献度合計 Class Contribution Total 50 %
予習レポート Preparation Report 20 %
小テスト Quizzes / Tests 0 %
シミュレーション成績 Simulation 0 %
ケース試験 Case Exam 0 %
最終レポート Final Report 0 %
期末試験 Final Exam 30 %
参加者による相互評価 Peer Assessment 0 %
合計 Total 100 %

評価の留意事項 Notes on Evaluation Criteria

Course work

(I) Case Preparatory report (2 cases)
Case    :”Design Thinking and Innovation at Apple”(for Day 1)
:”IDEO: Human-Centred Service Design”(for Day 2)
Deadline   :Submit hardcopy in class on the assigned day
Submission method:Deliver by hand to the lecturer in the classroom, 5 A4 sheets max, powerpoint is not acceptable.

(II) Final report (30%)
Assignment  :The assignment is to apply the Design Thinking methodology on any chosen organisation or community. The aim is to create new product/services/system as innovation for the specific end users (report template will be provided in class)
Deadline   :14 May 2017 (Mon), 1200hrs (2 weeks after end of course)
Submission method:Submit in hard copy to the Nagoya Marunouchi Tower campus administration office, 10 A4 sheets max, no prescribed format.

使用ケース一覧 List of Cases

  • 「Design Thinking and Innovation at Apple, Case 1, Day 1」
  • 「Starbucks Loyalty Reigns, Case 2, Day 1」
  • 「IDEO: Human-Centred Service Design, Case 3, Day 2」
  • 「Observe First, Design Second, Case 4, Day 2」
  • 「Truck Challenge (Simulation), Case 5, Day 2」
  • 「SAP Design Thinking Part A, Case 6, Day 3」
  • 「SAP Design Thinking Part B, Case 7, Day 3」
  • 「Why Design Thinking in business needs rethink, Case 8, Day 4」
  • 「Design Thinking Practice in Kimi No Mori (Given real case), Case 9, Day 4」

配布教材と教室における電子機器の利用マナーについて Guidelines for Classroom Technology and Proper Use of Course Materials

  1. ケースメソッド教育の中核は、積極的な参加と知識の共有です。この教育を支えるため参加者は授業中の電子機器(例:スマートフォン、ノートパソコン)の使用を制限するよう求められます。許可を得た場合でも、教室内では電子機器は、ケース討議に資する目的でのみ使用してください。授業中は、たとえケース討議に関連していても、検索エンジンや生成AIの使用は避けて下さい。
  2. 配布教材(ケースを含む)は指定された授業への参加以外の目的で利用しないで下さい。著者の権利、著作権、特定情報の機密性を保護するため、許可なく教材を個人や組織(生成AI を含む)に提供することはできません。このルールは、印刷物・電子教材のいずれにも適用されます。
  1. Active participation and shared learning is at the core of the case method learning.Participants are asked to limit their use of electronic devices (e.g., laptops, smartphones) during classroom sessions in support of this model. Even with permission granted, devices should only be used in the classroom in service to the case discussion. Online searches and generative AI tools, even if related to the case discussion, are discouraged while class is in session.
  2. Students are prohibited from using the course materials (including cases) distributed by the university for any purpose other than participation in the designated class.Students must not input, process or test course materials with any artificial intelligence (AI) tools, bots, software, or platforms without the author’s permission. These actions violate the terms of use for the course materials and may also constitute copyright infringement.

教科書 Textbook

  • Marc Stickdorn, Jakob Schneider「This is Service Design Thinking: Basics, Tools, Cases」John Wiley & Sons Inc(2012)9781118156308

参考文献・資料 Additional Readings and Resource

1)Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers
Alexander Osterwalder , Yves Peigner,
Published year 2011, Publisher John Wiley and Sons Ltd,
ISBN13: 9780470876411

2) Design Thinking Research 2016: Making Design Thinking Foundational
Hasso Plattner, Christoph Meinel, Larry Leifer
Publication date 2015, Publisher Springer International Publishing AG
ISBN13: 9783319196404

3) From Products to Services: Insights and experience from companies which have embraced the service economy
Publication date 03 Jun 2008, Publisher John Wiley and Sons Ltd
ISBN13: 9780470026687

4) Design Thinking: Integrating Innovation, Customer Experience, and Brand Value
Thomas Lockwood
Publication date 2009, Publisher Allworth Press, U.S.
ISBN13: 9781581156683

5) The Lean Startup:How Constant Innovation Creates Radically Successful Businesses
Eric Ries
Published year 2011, Publisher Penguin Books Ltd,
ISBN13: 9780670921607

授業調査に対するコメント Comment on Course Evaluation

This course is taught for the first time at the graduate level in the campus. So there may be adjustment to the content or teaching style as when as it is needed. Please note that there may be some overlapping in terms of Design Thinking methodology in the other course titled: “Design Thinking”in Spring

担当教員のプロフィール About the Instructor 


Dr Goi is a professor in the Faculty of Management at NUCB Business School. He received his PhD in Media and Governance from Keio University and MBA at Waseda University in Japan. His research and teaching fields include Design Thinking, Entrepreneurship and Sustainability Development. Dr Goi has rich experience in management research about student-based venture creation in Japan and the ASEAN region. His publication titled “Dynamic Capability for the Success of Student-Based Gestation Ventures” was awarded the Best Journal Paper Award at the 12th Association for Policy Informatics Conference held in Japan in 2016. In recent years, Goi Hoe Chin employed collaborative and remote based design thinking methods to create solutions for regional towns in Chiba, Kanagawa, Aichi and Gifu prefectures in Japan. His corporate partners include Toyota Corporation, Ricoh Corporation, Tokyu Land Corporation, Ena Kawakamiya, Showa Lifestyle Museum etc. The design thinking project with Toyota Corporation was chosen as a “Best Partnership Award” (Finalist) at AMBA & BGA’s Excellence Awards in 2021.

(実務経験 Work experience)


Prior to his academic and research work, Dr has possessed diverse working experienced in private, government and non profit sector in Singapore for more than 10 years. He has served as a manager in several regional Community Development Councils (government) in Singapore for about 10 years. He has contributed to the development and implementation of regional policies, and organised community and welfare projects that created social impact on the local community.

In addition, Dr has also acted at the Assistant Director in National Volunteerism and Philanthropy Centre to develop partnership development and consultation on corporate social responsibility (CSR) program for several corporation, such as, Avanade (Asia) and DHL (Singapore).






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